CaractĂ©ristiquesles plus importantes. Édition spĂ©ciale pour les fans de Formule 1 Red Bull Racing ! SystĂšme ForceLockℱ de PlayseatÂź : il permet des forces extrĂȘmes et un rĂ©glage trĂšs facile du volant et des pĂ©dales. Compatible avec tous les volants et pĂ©daliers (Logitech, Thrustmaster, Fanatec, etc.) disponibles sur le marchĂ©.
Simracing Hardware for PS4ℱ PlayStation4 PS4ℱ compatible Fanatec products This is the Fanatec catalog page showing all PlayStation4 PS4ℱ compatible products such as bundles, racing wheels, steering wheels, wheel bases, sim racing hardware, pedals, shifters, handbrakes, as well as cockpits, simulators, play and gaming seats, wheel stands and table clamps. You can expand the accessories tab of the categories by clicking on the banner at the bottom of the category. To navigate through the products within a category, click on the arrows or swipe on mobile, or select a product by clicking the preview picture. To change a platform filter, click on the buttons at the top. The selected filter will be highlighted red. All of the above combinations of racing wheels/wheel bases and steering wheels are compatible to the PlayStation4 PS4ℱ system, as the PlayStation4 specific electronics are embedded in the wheel base. All shown products are also compatible to PC. Please note that peripherals are only compatible to console systems if connected through a wheel base or racing wheel with console compatibility. This means direct USB connection or using a USB adapter does not work on console systems. Please note Peripherals like pedals, shifters and handbrakes must be connected directly to a console-compatible wheel base or racing wheel in order to work with consoles. All of the following combinations of racing wheels/wheel bases and steering wheels are compatible to the PlayStation4. The PS4ℱ specific electronics are embedded into the wheel base. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS This product is compatible with PlayStation systems. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS This product is compatible with PlayStation systems. Click label for more details. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS This product is compatible with PlayStation systems. Click label for more details. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS This product is compatible with PlayStation systems. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS This product is compatible with PlayStation systems. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. Xbox This product is compatible with Xbox One and Xbox Series XS. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. XBox Ready This product becomes compatible with Xbox One and Xbox Series XS systems when combined with an Xbox-licensed Steering Wheel. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. PC This product is compatible with PC. Click label for more details. PS Ready This product becomes compatible with PlayStation systems when combined with a PlayStation-licensed Wheel Base. Click label for more details. 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Howto Install: Simucube 2 Pro. The SC2 Pro, Sport, Ultimate and Mige 130 Motors all have a universal, front fitment. That means you need a front mounting bracket, either designed to fit directly to your aluminium profile chassis or onto the flat mounting plate if your rig was intended to be compatible with Fanatec equipment.
Dans ce nouvel Ă©pisode de la sĂ©rie Le CSL DD c’est quoi ? », Fanatec nous propose une vidĂ©o sur la compatibilitĂ© du CSL DD. Si vous avez manquĂ© le premier Ă©pisode sur les atouts des volants Direct Drive, vous pouvez le retrouver en suivant ce lien. Fanatec a dĂ©cidĂ© de frapper trĂšs fort la concurrence en sortant un Direct Drive au prix d’un volant moyenne gamme. Mais Ă©tant donnĂ© que la marque ne bĂ©nĂ©ficie pas d’un rĂ©seau de vente aussi grandiloquent que ceux de Logitech et Thrustmaster, leur stratĂ©gie de diffusion s’appuie de plus en plus sur internet. Ce second Ă©pisode est donc une nouvelle fois une façon de faire parler de la marque pour la faire connaitre du trĂšs grand public. Une cible de clientĂšle longtemps boudĂ©e par les marques haut de gamme. Je vous propose donc de dĂ©couvrir cette vidĂ©o ensemble et d’en apprendre plus sur la compatibilitĂ© du Fanatec CSL DD ! Et comme tout le monde n’est pas anglophone, vous retrouverez la traduction de la vidĂ©o juste en dessous ! Le Fanatec CSL DD Partie 2 Traduction de la vidĂ©o Dans cet Ă©pisode, nous allons dĂ©couvrir la compatibilitĂ© du CSL DD. Nous allons voir Ă  quel point il est simple de le configurer. Comment vous pourrez le monter sur votre cockpit ou votre table. Sa compatibilitĂ© avec le reste de l’écosystĂšme Fanatec et son fonctionnement sur PC et X Box. Branchement et rĂ©glages du CSL DD Nous avons voulu rendre l’installation du CSL DD aussi simple que possible. Sur la face arriĂšre de la base, vous trouverez plusieurs ports pour tous vos pĂ©riphĂ©riques Fanatec. Vous pouvez y connecter directement votre pĂ©dalier, vos shifters boites de vitesses et votre frein Ă  main. Vous n’aurez alors qu’un cĂąble USB Ă  brancher sur votre PC ou votre X Box. Une fois que tout est connectĂ©, installez le driver Fanatec et mettez Ă  jour les drivers de tous les pĂ©riphĂ©riques dĂ©tectĂ©s. Une fois que c’est fait, vous ĂȘtes prĂȘt Ă  prendre la route ! Pour les jeux qui ne sont pas encore mis Ă  jour pour reconnaitre le CSL DD, vous pouvez passer en mode compatibilitĂ© ». De cette maniĂšre vous pourrez par exemple profiter des fonctionnalitĂ©s LED de vos volants. Le mode compatibilitĂ© » permet au CSL DD d’ĂȘtre reconnu comme une base de volant Clubsport. Les performances du systĂšme Direct Drive ne seront pas affectĂ©es ! Vous pourrez donc ressentir chaque bosse et courbe de la meilleure maniĂšre possible. Pour obtenir de meilleures performances, vous pouvez utiliser le Booster Kit 180. Une alimentation qui augmente la puissance du moteur la faisant passer de 5 Ă  8Nm de pic de couple. Tout l’écosystĂšme Fanatec Ă  portĂ©e de main Le CSL DD est compatible avec l’intĂ©gralitĂ© de l’écosystĂšme Fanatec. Ce qui inclus tous les modĂšles de pĂ©daliers de la marque. Vous pourrez les brancher directement Ă  l’arriĂšre de la base. Les boites de vitesse et freins Ă  main Fanatec sont aussi totalement compatibles et se connectent comme les pĂ©dales. Des ports dĂ©diĂ©s sont prĂ©sents Ă  l’arriĂšre de la base. Et bien entendu, tous les volants Fanatec sont compatibles avec le CSL DD. Que ce soit les modĂšles d’entrĂ©e de gamme CSL jusqu’aux modĂšles haut de gamme Podium. Comme sur nos autres bases, vous pouvez changer rapidement de roue de volant Ă  n’importe quel moment. MĂȘme pendant une session de jeu. Mais vous devez bien stopper la voiture ou mettre le jeu en pause avant de dĂ©connecter la roue. Une fois la nouvelle roue attachĂ©e, vous pouvez reprendre la route sans avoir Ă  redĂ©marrer la base ou le jeu. Installation du CSL DD Le CSL DD a de multiples options d’installation. Son boitier est Ă©quipĂ© de rails dans lesquels vous pouvez faire glisser des pas de vis autant sur ses flancs que sur son fond. Vous pourrez donc trouver le rĂ©glage idĂ©al pour le monter sur votre cockpit de façon permanente. Vous n’aurez qu’à utiliser des vis M6 pour fixer la base de volant sur votre cockpit. Les rails en dessous de la base sont espacĂ©s de la mĂȘme maniĂšre que sur les autres bases de volant. Ce qui veut dire que la majoritĂ© des cockpits du marchĂ© sont dĂ©jĂ  compatibles avec le CSL DD. Etant donnĂ© que le CSL DD est lĂ©gĂšrement plus fin que les Podium DD1 et DD2, Les espacements entre les pas de vis latĂ©raux restent identiques. Vous pourrez donc installer la base sur vos bras latĂ©raux de montage. Si vous n’avez pas de cockpit, vous pouvez installer facilement le CSL DD sur une table ou un bureau en utilisant la pince pour tables optionnelle. CompatibilitĂ© console du CSL DD Comme toutes les autres bases Fanatec, le CSL DD est compatible sur PC Windows et peut ĂȘtre compatible avec les X Box One et X Box Series si vous l’utilisez avec une roue de volant compatible X Box. Nos roues de volant compatibles X Box incluent la roue CSL Elite McLaren GT3, la CSL Elite WRS, la Clubsport Formula et le Hub Universel Clubsport V2 pour X Box. Ces roues ont toutes une puce interne qui permet de leur compatibilitĂ© sur X Box. Quand vous utilisez une de ces roues, tous les pĂ©riphĂ©riques connectĂ©s au CSL DD est aussi compatible avec votre X Box. La compatibilitĂ© sur Playstation impose une base de volant compatible Playstation. Le CSL DD n’est pas compatible sur les consoles Playstation. Nous avons un produit compatible Playstation en dĂ©veloppement et plus d’informations sur ces produits seront bientĂŽt disponibles. La suite trĂšs bientĂŽt ! C’est tout pour cette vidĂ©o, restez connectĂ© sur nos rĂ©seaux sociaux et gardez un Ɠil sur le blog Fanatec pour ne rater aucune nouvelle ou Ă©vĂ©nement.
NextLevel Racing¼ is the new “Official Cockpit Partner” of the Munich-based company. As a leading provider of advanced simulation cockpits such as race cockpits, racing and gaming seats, motion platforms and much more, Next Level Racing¼ has dedicated itself to []
supports most steering wheels and controllers, as long as they are PC-compatible. Here’s a list of some devices that have been tested Controller Support . comes pre-configured for several controllers - those will work as without further configuration, provided their drivers have been installed correctly. For the rest of devices, you will have to assign controls. In all cases, you might want to fine tune the controls to your preference. This page will help you with those two cases. If you are running into problems when setting up your device, take a look at the Common Problems and Solutions page too. Installing drivers for Windows Always install the latest drivers for your device. If you don’t, some functions may work incorrectly, or not work at all. If you are not sure how to install or update its drivers, check the manual that came with it, or contact its manufacturer for support. Out of date drivers can cause Some buttons not working Throttle and brake pedal conflicting with each other Force feedback working incorrectly Some buttons not working H-shifter not working Clutch pedal not detected Steering wheel doesn’t work all the way to 900 degrees Etc. Recommended driver configuration Once the drivers are installed, it’s best to check their settings. The general guideline is to apply as few filters as possible, so that the simulator receives clear inputs, and can output forces as transparently as possible. First, go to Windows Control Panel, and locate the USB/game controllers option Double click your steering wheel to enter its Driver configuration panel. From there you should find various settings for your device. Some Drivers will choose different settings depending on which game you are running. The Drivers may call game profiles’ or similar terms if in doubt, check its manual. Make sure you are modifying the appropriate profile! Drivers Input configuration There’s a few things you need to set up in the Drivers. The location and name of these options will vary from one steering wheel to another. Check the device manual if in doubt. Configure the wheel for maximum wheel rotation range. In many wheels this is 900Âș, in others 1080Âș, etc. Use the maximum possible. Use independent throttle and brake pedals. This is often called “enable split pedals” enable it, or “use combined axes” disable it. Drivers Force feedback configuration A few main settings to keep in mind Make sure FFB is enabled. Try to disable any permanent centering spring effect. If not possible, set it to 0%. Try to disable any permanent damping effect. If not possible, set it to 0%. uses the constant force’ effect for all types of feedback. Even rumble strips, racetrack kerbs or road bumps are reproduced organically their raw feeling comes straight from the physics engine, thanks to its high frequency of 2000 Hz. The main thing you need to set up in the drivers is how much force you want to feel in your hands in a worst case scenario, such as a car crash In many steering wheels, choosing 100% of force might be okay even during a car crash. Start with lower values if in doubt though. In powerful steering wheels, choosing 100% can be dangerous for your fingers and wrists. If, at your own risk, you choose 100% anyway, you will need to adopt the same safety measures you would in real life letting go of the wheel before a crash occurs, always positioning your fingers outside the steering wheel rim, etc. See in-game configuration for more info. will use all the capabilities of your steering wheel. If, for example, you don’t want to receive 20 newton-meter of force on your hands, then you need to configure your drivers to output a lower amount. We recommend starting at just 1 or 2 newton-meter. Hardware check 1 Windows drivers The steering wheel Driver configuration can normally display which buttons and axes are being pushed. Use each of the buttons and axes, one by one, and make sure they respond correctly on your screen. Here you should check Does the button or axis display respond every time you press? Does the button or axis display move all the way from zero to the maximum possible value? Does the button or axis display fluctuate or flicker a lot when you are not touching anything? Does the button or axis move only one of the items on your screen, or several? If anything seems wrong, check your steering wheel manual, make sure its drivers are installed correctly may require rebooting your computer, search the web for people suffering similar issues, or contact the manufacturer of the wheel to ask about your issue. Hardware check 2 Open Options > Controls > Hardware. Then use all the buttons and axes, make sure they respond correctly on screen too, just like with hardware check 1. If anything is different in this menu than in the driver configuration panel, please check that Steam Big Picture is not interfering . If that has failed too, contact us. Assigning Controls You need to have installed the Drivers, otherwise it may be impossible to assign the controls correctly. In the case of a few devices, already has a reasonable configuration by default. Those will only work if you have installed the Drivers. Clicking Reset All’ will revert back to the default bindings if they exist; otherwise it will remove any bindings you may have created. Go to Options > Controls > Bindings > Vehicle. The bindings look someting like this If no binding exists for your device, you will need to assign them using the +’ buttons on the right side. The most important bindings are Throttle, Brake and Steering. You can also fully customize your H-shifter or sequential paddles, your parking brake, etc. Steering binding One of the most important bindings for your steering wheel is the Steering’ binding, as you probably guessed. This is roughly what that binding might look like, but it will vary from one wheel to another Filter choose Wheel direct’ if you are using a steering wheel, as it provides instant responses without any additional input lag. If you are not using a steering wheel gamepads, keyboards, this setting can trade responsiveness in exchange for smoothness. Steering Lock Type 1N will map the max steering lock of your USB wheel, to the max lock of the car you’re currently driving. The virtual wheel will only mimic your USB wheel if both happen to have the exact same steering lock. 11 will match the virtual wheel to your USB wheel. If your USB wheel cannot steer as much as the current car, then you’ll lose maneouvering capabilities such as when driving certain trucks 11 hybrid will match the virtual wheel during the first half of your USB steering angle. And on the second half, it might start accelerating into 1N for any vehicle where your USB wheel would run out of steering lock too soon such as certain trucks. On the rest of cases it will continue matching the angles normally. This ensures you never lose any maneouvering capabilities. Steering Lock Angle this is only used when choosing 11’ or 11 hybrid’ Steering Lock Type. This should reflect how much angle your USB steering wheel can provide from its leftmost position, to its rightmost position. For many Logitech steering wheels, this will be 900 degrees. Note if you have configured your Drivers to a smaller steering lock, then you must use the same value in For example, if you have configured your 900° steering wheel to operate with only 500°, then you should also set to 500°. Inverted Axis some devices output inverted values. Check the graph right above this setting, and move your wheel left and right. If the orange point in the graph is moving the wrong way, then you’ll have to toggle this checkbox. Linearity choose 1 for most steering wheels. You may choose a different for gamepads, joysticks, and low-end steering wheels. Deadzone rest choose 0 for steering wheels. You might need a bit of deadzone for some gamepads, joysticks, and pedals frequent in devices that are old and worn out, but also in most new gamepads too. Deadzone end choose 0 for steering wheels. You may need some deadzone if you’re unable to reach the full travel of your pedal/joystick/gamepad. Force feedback configuration Basic set up Go to the Options > Controls > Force Feedback > Available Hardware section. If has detected a force feedback-capable axis, it will be listed there. In this menu, you will also see the steering wheel binding you created for steering’ in the previous step click the binding and scroll down to the Force Feedback Configuration section. Enabled tick this checkbox for force feedback to work Inverted in some steering wheels, the forces are inverted. Hop into a vehicle and, while parked, attempt to steer you should feel some resistance. If, instead, your USB wheel attempts to steer all the way to full lock, you probably need to toggle this checkbox. Strength the appropriate value here will depend on how much torque your device is configure to produce. More powerful wheels need smaller values here, and less powerful wheels will need greater values. See Driver Configuration for more info. Smoothing it will remove details for a smoother experience, at the cost of greater lag. If you are noticing high frequency vibrations in your wheel, test progressively greater values. In it’s impossible to fully get rid of all vibrations, so you need to find a balance between smoothness and lag versus the amount of detail you receive. Advanced parameters These are some minor tweaks for your These parameters allow advanced control over the force feedback Reduce strength at low speeds if in doubt, leave this checkbox activated. It will reduce vibrations when the vehicle is parked or rolling very slowly. If you’re into rock-crawling, you might prefer to leave this checkbox deactivated. Side Accel Feedback it attempts to communicate the lateral forces that your body would feel in real life, channeling them through the most common hardware we have the steering wheel. This can lead to unexpected or confusing reactions of the steering wheel such as unrealistic self-centering effects, so it’s a matter of personal preference. Use with caution. Update parameters These parameters should be left alone of the times. However, in some very rare cases, the update parameters might need to be adjusted Update rate limit Limits how often the simulation will attempt to send new force feedback commands to the drivers. Most drivers/firmware/steering wheels cannot handle high update rates, and will behave incorrectly when asked to - often leading to much lower game framerates, and sometimes also to incorrect forces on the wheel. If set to “Automatic”, will do its best to determine the highest safe frequency. This setting can be overriden if the “Automatic” detection is still providing too high update rates and needs lowering even more. Recommended value “Automatic” Update type Allows to choose between two internal methods of sending the force feedback requests. One of them is optimized for speed “Fast” and should be safe to use with almost any steering wheel. The other one, “Full”, may be required for certain steering wheels before FFB can work correctly or at all. This is the case of some direct drive wheels, for example. Recommended value “Fast default" Neither of these two options should be touched if Force Feedback is working correctly already. Basic configuration guide Configuring the wheel can be difficult to get exactly right. Every driving style may need different force feedback settings, so here’s a simplified method to get the basics right Make sure the steering binding is fully linear set its value to 1’, since non-linearity can get in the way of good forcefeedback. Disable all mods, as they can potentially influence or break how FFB works, at least while trying to get a working base line Choose an official vehicle, without mods, with default setup settings, and RWD drivetrain layout such as the ETK K-series Kc6t M. Try to increase your framerate, preferably 60 FPS or more. To achieve that, you can lower the graphics settings. You will have to consider your priorities, as this is a compromise between visual quality and force feedback. Set the Smoothing to the largest value. Go for a drive with your usual driving style racing, stunts, offroad, etc and agressiveness. Tweak the “Strength” until the magnitude of forces you receive feels comfortable while driving even if not detailed at this point. Ignore the forces while the vehicle is stationary or rolling slowly we’ll take care of that later. Check if forces during vehicle crashes are too great or too weak be careful with your wrists and fingers!. If it feels too violent, decrease the strength configuration in Windows drivers see the Windows drivers’ section above, in this document, then come back here and try again. Now start with tweaking the “Smoothing” go for a drive, and gradually decrease the value until the wheel starts any quick rattling or vibration at driving speeds. When rattling starts to appear, dial back the “Smoothing” setting a bit. Now stop the car, and check if the wheel steers on its own from left to right and back again. If that’s the case, enable the “Reduce strength at low speeds” checkbox. This should give you a reasonable starting point for your settings. After that, feel free to play with different parameters to suit your personal preferences. Response correction curves This is an advanced option. Do not touch if you’re not sure of what you are doing. Introduction Force feedback works by asking the steering wheel drivers to apply certain torque certain rotational force through the motors housed inside your steering wheel. In an ideal world, the resulting torques would be proportional to the torques you initially requested. However, in practice, this is rarely the case. Sometimes, when you ask 1 unit of torque, you may get resulting units of torque. And then you ask for 2 units, but get only units back. The result can vary wildly along the range of torques, and is impossible to know without testing each of all the possible torque values. To compensate for this lack of linearity, we provide the option to use a Response Correction Curve. This curve basically tells how the steering wheel will respond to all possible requests. Based on that, will smartly “lie” to the drivers, requesting different torques, to get the actual desired resulting torque. Reusability Before continuing, one word about reusability of response curves The response curve will vary depending on the Windows drivers configuration. For example, if you change the effects strength or any other setting in the Windows driver configuration panel, the response curve will most probably be different afterwards. Keep that in mind if you are trying to use a response curve for your wheel while tweaking the Windows driver configuration. Note bundles response curves tailored to the recommended driver configuration see the 2nd section of this guide. If you are not using the recommended configuration, the response curves may be off, and it is recommended to re-generate it for your specific drivers configuration. But even if you don’t, the result will typically be better than disabling the curve altogether. Also note that the response curve is usually the same for a given brand and model of steering wheel unless it has undergone some serious hardware revision but still keeping the same model identifier. If you create a response curve for certain steering wheel model and drivers configuration, it will most probably be reusable by other owners of your steering wheel. Generating your own response curve Generating a response curve involves precise testing of your hardware, noting down what happens each time you apply certain torques. There are several tools out there that allow to do it in an automated way, and register the resulting curve in a file, on disk. is able to directly read the response curve files generated by the most popular 3rd party tools such as WheelCheck and Force Curve Modifier, without needing any further format modifications. So just run those tools, export the result to a file, and place it at Documents/ Note the numbers contained in LUT files have a different meaning than those contained in the rest of file types even if they are all just’ pairs of numbers. Please do not rename the “.lut” extension to something else, this way will know it needs to handle the LUT numbers differently than is usual. For more information, please search the web for those 3rd party tool names, and follow any of the existing guides out there. Note Hover your mouse over the response curve graph of your FFB menu to get more detailed information about the naming conventions. Typically will do. How the curve is used internally sanitizes the curve you see on screen The curve will be normalized, from 0 no torque to 1 maximum torque supported by your steering wheel. You don’t need to normalize any values yourself. It will remove any valleys, so that the response is always incremental It will assume you start at 0 response for 0 requested torque, and that you end at 100% response for 100% requested torque. After this sanitization has taken place, the curve is used in this way When the resulting torque is too small, will bump up the requested torque, so that it gets its desired resulting torque. When the resulting torque is too big, will request a bit smaller torques, so the result is not that huge. Tweaking the curve You will typically want to tweak the curve just a little bit before it is used by the game. If you have already placed the file in your inputmaps directory, the game will read it each time you restart the game or press Ctrl+L to reload the input system. When that happens, the curve is embedded into your inputmap file. If you modify the source file, and press Ctrl+L, the inputmap file will be updated again. Remove the source file when you are happy with it. Measurement errors If you have only generated the response curve once, it is possible that you have some error in the readings. For example, if you accidentally touched the wheel while it rotated, or bumped into your desk, then that curve point may be incorrect. Repeating the measurement several times, and comparing the resulting curves, allows you to notice any possible outlier values that may have happened. Noise If you correctly measure the curve several times, you will notice slight variations. This can happen because of many circumstances, temperature changes, slight gear or belt positioning differences, etc. Measuring the curve several times not only allows to detect errors as described before but are useful to remove this kind of noise. You can average all of the curves together, and use the resulting curve in Note that there shouldn’t be a huge difference from one run to the next unless your wheel is damaged, so it’s okay if you decide to skip this step - Low torque vibration Most wheels cannot handle low torques correctly. The response curve will usually be very plain in the first section, and this will force to request huge torques to compensate. This usually creates unwanted vibrations. To prevent this, make sure you add a slight initial slope to the curve, even if the response curve clearly showed a huge deadzone in that region. This will smooth out the jerky response for low torque situations. Visualizing the improvements To assist you with tweaking or verifying the response curve, you can visualize the results in real time, while driving. Go to the menu Apps > Add app Place the FFB Graph somewhere on the screen and click Done. The data you are looking for here is Current shows what torque is being actually requested to the Windows drivers. This is usually not the torque we want, but remember we have to lie to the drivers in order to get the torque we want. Uncorrected shows what is the expected resulting torque after having travelled through the drivers, firmware and hardware. In other words, the actually desired torque. Limit is just the force limit the user has selected in the FFB menu. No forces greater than this will be generated. Unlimited shows what would have been requested, if the force limit wasn’t in place. For example, in most steering wheels, you will typically notice that uncorrected forces are smaller than current forces in low-torque situations, because of the initial FFB deadzone. A very good steering wheel should have a very linear FFB response, and so the uncorrected and current forces should be almost the same through the entire range of torques. Hieveryone, I just hooked up my new Logitech g923 steering wheel and installed Logitech hub but when I try to play any games at all, the steering wheel is not recognized. Not sure what I'm doing wrong because the steering wheel and pedals are calibrated and are recognized in Logitech hub so what am I missing, please help 🙁 Plan de campagne 13480 6 Ă  8 jours Vous pouvez simplement contacter le magasin au 0892 05 05 05 ou vous y rendre pour le rĂ©server un acompte peut ĂȘtre demandĂ©. Le dĂ©lai de livraison dans le magasin est de 6 Ă  8 jours aprĂšs rĂ©servation. Marseille 13008 6 Ă  8 jours Vous pouvez simplement contacter le magasin au 04 91 25 82 95 ou vous y rendre pour le rĂ©server un acompte peut ĂȘtre demandĂ©. Le dĂ©lai de livraison dans le magasin est de 6 Ă  8 jours aprĂšs rĂ©servation. Marseille 13011 6 Ă  8 jours Vous pouvez simplement contacter le magasin au 04 91 87 60 58 ou vous y rendre pour le rĂ©server un acompte peut ĂȘtre demandĂ©. Le dĂ©lai de livraison dans le magasin est de 6 Ă  8 jours aprĂšs rĂ©servation. Aubagne 13400 6 Ă  8 jours Vous pouvez simplement contacter le magasin au 04 42 18 26 65 ou vous y rendre pour le rĂ©server un acompte peut ĂȘtre demandĂ©. Le dĂ©lai de livraison dans le magasin est de 6 Ă  8 jours aprĂšs rĂ©servation. Aix 6 Ă  8 jours Vous pouvez simplement contacter le magasin au 04 84 49 25 90 ou vous y rendre pour le rĂ©server un acompte peut ĂȘtre demandĂ©. Le dĂ©lai de livraison dans le magasin est de 6 Ă  8 jours aprĂšs rĂ©servation. Plus d'infos

Featuringthe Thrustmaster wheel changing system, this wheel has been developed to be compatible with all of the brand’sT-Series racing wheel bases (sold separately). The Formula Wheel Add-On Ferrari SF1000 Edition is compatible with the following bases: TS-PC, T-GT, TS-XW Servo Base, TX Racing Wheel Servo Base, T300 Racing Wheel Servo Base.

A seulement 15 jours de la date de sortie officielle de F1 2019 [le 28 juin 2019], Codemasters a dĂ©voilĂ© la liste des volants qui seront compatibles avec son nouvel opus de la cĂ©lĂšbre saga. En plus des mises Ă  jour graphiques, ainsi que des monoplaces, pilotes et circuits 2019, F1 2019 vous proposera bien d’autres nouveautĂ©s, telle que l’arrivĂ©e du championnat 2018 de Formule 2. AprĂšs avoir longtemps attendu, c’est la premiĂšre fois que la Formule 2 dĂ©barque dans un jeu de Formule 1, alors que vous pourrez jouer avec tous les pilotes qui composaient la saison 2018 du championnat de Formule 2 dans un premier temps. Vous pourrez notamment jouer avec des pilotes comme Lando Norris, Alexander Albon ou encore George Russell, qui sont tous les trois dĂ©sormais passĂ©s en Formule 1 depuis le dĂ©but de l’annĂ©e. Codemasters a d’ailleurs annoncĂ© que la saison 2019 de Formule 2 serait disponible en cours d’annĂ©e par le biais d’un tĂ©lĂ©chargement gratuit. Les volants compatibles avec F 2019 sur PS4 Buttkicker Fanatec ClubSport Shifter SQ V Fanatec ClubSport Steering Wheel F1 Esports Fanatec ClubSport Steering Wheel Formula v2 Fanatec CSL Elite PS4 Fanatec Podium Racing Wheel F1 Logitech Driving Force Shifter Logitech G29 Next Level Racing Motion Platform Pace Wheel PS4 Controller Thrustmaster Ferrari 458 Rim Thrustmaster Ferrari F1 Rim Thrustmaster Ferrari GTE Rim Thrustmaster GT Rim Thrustmaster Leather 28 GT Rim Thrustmaster LED Display Thrustmaster PS Rim Thrustmaster T150 Thrustmaster T300 Thrustmaster T500 Thrustmaster T80 Thrustmaster T-GT Thrustmaster TH8A Add-On Shifter Venom Hurricane Les volants compatibles avec F 2019 sur XboX Buttkicker Fanatec ClubSport Shifter SQ V Fanatec ClubSport Steering Wheel F1 Esports Fanatec ClubSport Steering Wheel Formula v2 Fanatec ClubSportWheel Fanatec CSL Elite Fanatec CSL Elite McLaren GT3 Fanatec Podium Logitech Driving Force Shifter Logitech G920 Racing Wheel MadCatz Pro Racing Thrustmaster Ferrari 458 Rim Thrustmaster Ferrari F1 Rim Thrustmaster Ferrari GTE Rim Thrustmaster GT Rim Thrustmaster Leather 28 GT Rim Thrustmaster PS Rim Thrustmaster TH8A Add-On Shifter Thrustmaster TMX Thrustmaster TS XW RACER Thrustmaster TX Xbox One Controller Les volants compatibles avec F1 2019 sur PC Buttkicker D-Box Motion Platform Fanatec ClubSport Steering Wheel F1 Esports Fanatec ClubSport Steering Wheel Formula v2 Fanatec ClubSportWheel Fanatec CSL Elite Fanatec CSL Elite McLaren GT3 Fanatec CSR Elite Fanatec Podium Keyboard Leo Bodnar SimSteering v2 Leo Bodnar SLI Pro Display Logitech Driving Force GT Logitech Driving Force Pro Logitech Driving Force Shifter Logitech G25 Racing Wheel Logitech G27 Racing Wheel Logitech G29 Racing Wheel Logitech G920 Racing Wheel PS4 Controller SimXperience Accuforce v1 Steam Controller Thrustmaster Ferrari 430 Force Feedback Racing Wheel Thrustmaster Ferrari 458 Rim Thrustmaster Ferrari 488 Challenge Edition Thrustmaster Ferrari F1 Rim Thrustmaster Ferrari GT Experience Thrustmaster Ferrari GT F430 Wireless Cockpit Thrustmaster Ferrari GTE Rim Thrustmaster GT Rim Thrustmaster Leather 28 GT Rim Thrustmaster RGT Force Feedback Clutch Edition Thrustmaster T100 Thrustmaster T150 Thrustmaster T300 Thrustmaster T500 Thrustmaster T-GT Thrustmaster TH8A Add-On Shifter Thrustmaster TH8 RS Shifter Thrustmaster TMX Thrustmaster TS PC RACER Thrustmaster TS XW RACER Thrustmaster TX Thrustmaster Universal Challenge 5-in-1 Racing Wheel Tobii Eye Tracker Track-IR Xbox 360 Pad for Windows Xbox One Controller Description SimbelgiumÂź met Ă  votre disposition un simulateur automobile, du vendredi soir au lundi avant midi, pour 250 € seulement. Notre simulateur est entiĂšrement Ă©quipĂ© et prĂȘt Ă  l'utilisation. Nous vous proposons un niveau d’équipement de haute qualitĂ©, avec un systĂšme de vibration pour une meilleure immersion. HORI brings the best in build-quality, customization options, and authentic racing simulation with the Racing Wheel APEX. HORI's Tokyo design team has brought all the features and quality of a full-size racing wheel at an aggressive price. Massive 270 degree turn-ratio - Completely programmable & adjustable - Vibration feedback - PS4, PS3 & PC compatible. The Racing Wheel APEX clamps securely to your table or racing wheel stand with sturdy clamps and steel parts. The full size pedals are built to last. Change from 270 degree to 180 degree turn ratio on the fly and fine tune other settings such as dead zone, pedal sensitivity and more. Get in the race with the all new RWA Racing Wheel APEX for PlayStation 4, PlayStation 3 and PC. Officially licensed by Sony. 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QUICKSTARTGUIDE & TIPS. ‱ To launch Project CARS in VR mode, right click in Steam Library and select either Rift or HTC Vive VR mode. ‱ Go to Options -> Virtual Reality and set “Recenter View at Race Start” to “Always”. ‱ In the Pause screen, go to Virtual Reality and adjust seat position + height so that the in-game steering

SĂ©lectionnez ci-dessous l'Ă©tat de votre accessoire Comme neuf En bon Ă©tat Moyen AbimĂ© Notice prĂ©sente Oui Non Merci de sĂ©lectionner l'Ă©tat de votre accessoire. Produit en parfait Ă©tat, support et boĂźte ne prĂ©sentant aucune usure. ni rayure, ni salissure peut-ĂȘtre un produit neuf sous cellophane Produit en bon Ă©tat, ne comportant que des traces superficielles liĂ©es Ă  un usage normal. avec boĂźte en bon Ă©tat Produit en Ă©tat de fonctionnement mais qui a subit des dĂ©gradations liĂ©es Ă  un usage intensif. boĂźtier cassĂ© ou fissurĂ© cd rayĂ© mais pouvant encore ĂȘtre lu Produit abimĂ©, cd trĂšs rayĂ© ne pouvant pas ĂȘtre lu. accessoire sans boĂźte cd sans fĂȘlure, poinçons ou altĂ©ration de forme VolantRace Wheel Pro 2. Volant de pilotage de pilotage multiplateforme . - Volant avec amplitude de braquage Ă  180°. - Double moteur de vibration pour des sensations toujours plus Find the best F1 2022 game setups for each car and track of the F1 2022 calendar to improve your lap times. Check out F1 2022 car setups for both dry and wet conditions. Setups for other F1 game versions If you're not playing F1 2022, you can find car setups of older game versions here F1 2020 Setups F1 2021 Setups F1 2022 Setups
TheG923 works fine in Forza 7 but because the wheel is newer than the game, the game doesn’t know what it is so you have to manually configure the controls in Forza’s controls menu. Just assign each of the functions to the appropriate part of the wheel and you can then get racing. 1. level 1. Op · 2 yr. ago.
Dans quasiment tous les jeux, il faut prendre quelques minutes pour configurer son volant afin d’obtenir le meilleur feeling, c’est ce que j’ai re fait rĂ©cemment dans Forza Motorsport 7 et j’en profite pour partager mes dĂ©couvertes, enseignements et prĂ©fĂ©rences dans le cadre d’une conduite axĂ©e sur l’adhĂ©rence et non le drift qui je pense dans Forza, nĂ©cessite un rĂ©glage totalement Ă  part. RĂ©gler son volant dans Forza Motorsport 7 1 – Limite basse de l’angle de braquage 0 Plus la valeur est Ă©levĂ©e, plus vous devrez agir sur la direction pour que la voiture commencer Ă  tourner. » Cette valeur est placĂ©e Ă  0 par dĂ©faut et peut monter jusque 80. Je l’ai laissĂ©e Ă  0, c’est une valeur utile pour tous les vĂ©hicules rĂ©cents. Les voitures plus anciennes, des annĂ©es 90 et auparavant, peuvent recevoir une valeur plus Ă©levĂ©e pour reproduire le cĂŽtĂ© vague » de la direction en dĂ©but de braquage. Par exemple une Toyota AE86 pourrait probablement s’accommoder d’un 20 Ă  30 Ă  ce niveau, et les vieilles voitures amĂ©ricaines aisĂ©ment au dessus de 40 si vous voulez reproduire l’effet bateau » des directions de l’époque. Vous perdrez en prĂ©cision et vous aurez besoin de plus d’effort pour mener la voiture cependant. 2 – Limite haute de l’angle de braquage 100 Plus la valeur est Ă©levĂ©e, moins le jeu est sensible Ă  vos commandes de direction. » Cette valeur est placĂ©e Ă  100 par dĂ©faut et peut descendre jusque 20. Je l’ai laissĂ©e Ă  100 encore une fois dans l’optique d’un usage avec des voitures modernes post 2000. Cette valeur peut complĂ©ter la prĂ©cĂ©dente pour augmenter le cĂŽtĂ© vague des vieilles voitures, et il y en a beaucoup dans Forza Motorsport 7, routiĂšres ou pistardes. Imaginez une Plymouth Fury de 1958, probablement le mĂȘme feeling qu’une gondole Ă  Venise! Si vous voulez respecter l’absence totale de prĂ©cision dans la direction, vous pouvez baisser cette valeur et avoir l’impression que l’asphalte s’est transformĂ© en sable fin! 3 – Limite basse de l’accĂ©lĂ©ration 15 Plus la valeur est Ă©levĂ©e, plus vous devez appuyer sur l’accĂ©lĂ©rateur pour que la voiture commence Ă  accĂ©lĂ©rer
 » Cette valeur est placĂ©e sur 0 par dĂ©faut et peut monter Ă  80. Je la place Ă  0. MĂȘme avec de vieilles voitures non sportives, lourdes et avec moteur mou CitroĂ«n 2cv, je ne vois pas l’intĂ©rĂȘt d’augmenter cette valeur. Si vous la montez Ă  fond, il y aura 100% d’accĂ©lĂ©ration dans les 20 derniers % de l’allonge de la pĂ©dale. Hormis si vous voulez simuler un cĂąble d’accĂ©lĂ©rateur dĂ©ficient ou un moteur au bout du rouleau, vous pouvez rester sur 0. 4 – Limite haute d’accĂ©lĂ©ration 100 Plus la valeur est Ă©levĂ©e, moins vous devrez appuyer sur l’accĂ©lĂ©rateur pour que la voiture accĂ©lĂšre brusquement. » Par dĂ©faut cette valeur est placĂ©e Ă  100 et peut descendre jusque 20. Je la laisse Ă  100. Pour moi, la seule raison de modifier ce rĂ©glage et le prĂ©cĂ©dent est de vouloir avoir une accĂ©lĂ©ration beaucoup moins franche si vous recherchez une expĂ©rience balade », comme si vous vouliez rouler en respectant les vitesses autorisĂ©es dans Forza Horizon. Et vu qu’il est absolument insupportable de rouler lentement de façon prolongĂ©e en jeu vidĂ©o, je doute que vous teniez bien longtemps. 5 – Limite basse de la dĂ©cĂ©lĂ©ration 15 Plus la valeur est Ă©levĂ©e, plus vous devrez appuyer sur les freins pour que la voiture commence Ă  ralentir
 » Par dĂ©faut la valeur est placĂ©e Ă  0 et peut monter jusque 100. Je la place Ă  0. La rĂ©flexion est l’inverse des valeurs prĂ©cĂ©dentes concernant l’accĂ©lĂ©rateur. Dans un jeu de course, on cherche la rĂ©ponse la plus franche la plupart du temps, modifier cette valeur ne peut servir qu’à simuler une pĂ©dale de frein spongieuse, des plaquettes de frein en fin de vie ou un servo-frein moins efficace. Pourquoi? Je ne sais pas, mais c’est faisable. 6 – Limite hausse de la dĂ©cĂ©lĂ©ration 95 Plus la valeur est Ă©levĂ©e, moins vous devez appuyer sur les freins pour que votre voiture freine brusquement. » Par dĂ©faut la valeur est placĂ©e Ă  95 et peut monter jusque 100, descendre jusque 20. Je la place sur 50, ce qui veut dire qu’à mi-pĂ©dale j’ai dĂ©jĂ  la quasi-totalitĂ© de la puissance de freinage. Je fais ça et parfois je descends Ă  35 car j’utilise le Conical Brake Mod avec mon pĂ©dalier T3PA de chez Thrustmaster. Il s’agit d’une piĂšce en mĂ©tal et caoutchouc qui se place sous la pĂ©dale de frein, celle-ci est rĂ©glable en profondeur via filetage. Elle me permet d’avoir Ă  utiliser moins d’allonge de la pĂ©dale pour un freinage constant gĂ©nĂ©ralement entre 72 et 78% sans blocage. En poussant moins loin c’est aussi plus simple d’effectuer des talon-pointe. Si vous utilisez un pĂ©dalier classique Ă  2 pĂ©dales alors ma valeur ne fonctionnera probablement pas pour vous, il est alors prĂ©fĂ©rable de rester avec celle d’origine 95. 7 – Limite basse de l’embrayage 15 Plus la valeur est Ă©levĂ©e, plus vous devrez appuyer sur l’embrayage pour commencer Ă  dĂ©brayer. » Par dĂ©faut la valeur est placĂ©e Ă  15, peut descendre Ă  0 et monter Ă  80. Je la place sur 0. Cela concerne Ă©videmment ceux qui utilisent un pĂ©dalier Ă  3 pĂ©dales. En mettant la valeur aussi bas il est possible de changer les rapports trĂšs vite peut-ĂȘtre trop vite parfois et sans effort, Ă©tant donnĂ© que la pĂ©dale est bien moins rĂ©sistante que celle des freins par exemple. Je ne suis pas convaincu d’avoir trouvĂ© la valeur idĂ©ale Ă  ce niveau, je suis toujours obligĂ© de passer les rapports trĂšs lentement par rapport Ă  ce que je fais mĂȘme en vrai, sinon il y a ce bruit de rapport ratĂ© trĂšs dĂ©sagrĂ©able
 8 – Limite haute de l’embrayage 90 Plus la valeur est Ă©levĂ©e, moins vous devez appuyer sur l’embrayage pour dĂ©brayer complĂštement. » Par dĂ©faut celle valeur est placĂ©e Ă  90, peut monter Ă  100 et descendre Ă  20. Je la place sur 100. Pour complĂ©ter la valeur prĂ©cĂ©dente et rendre les passages de vitesse les plus rapides possible et ouvrant les limites des 2 cĂŽtĂ©s le plus possible. 9 – Limite basse du frein Ă  main 10 Plus la valeur est Ă©levĂ©e, plus vous devrez tirer sur le frein Ă  main pour qu’il agisse. » Par dĂ©faut la valeur est placĂ©e sur 10, peut descendre Ă  0 et monter Ă  80. Je la laisse sur 10. Les drifteurs voient probablement les choses diffĂ©remment. 10 – Limite haute du frein Ă  main 100 Plus la valeur est Ă©levĂ©e, moins le jeu est sensible Ă  votre commande du frein Ă  main. » Par dĂ©faut cette valeur est placĂ©e sur 100 et peut descendre jusque 20. Je la laisse Ă  100 car je n’utilise jamais le frein Ă  main. 11 – IntensitĂ© des vibrations 40 Par dĂ©faut la valeur est placĂ©e Ă  40, peut descendre Ă  0, monter Ă  100. Je l’ai placĂ©e sur 30 pour rĂ©duire un peu la force des vibrations lors du passage sur les vibreurs. MĂȘme Ă  30 ils peuvent encore influer la direction sur certains circuits Nordschleife par exemple. 12 – IntensitĂ© du retour de force 100 Plus la valeur est Ă©levĂ©e, plus la force d’alignement de votre volant est importante. » Par dĂ©faut la valeur est placĂ©e sur 100 et peut descendre jusque 0. Je l’ai placĂ©e sur 75, ce qui reste un taux Ă©levĂ© mais gĂ©rable si vous aimez jouer avec pas mal de retour de force. Le niveau d’intensitĂ© peut dĂ©pendre de la voiture que vous utilisez, les modĂšles de route les plus rĂ©cents utilisent une direction Ă©lectrique souvent trĂšs lĂ©gĂšre avec peu de retour de force, en comparaison les anciennes voitures ou certains voitures de course IndyCar n’ont que peu ou pas d’assistance et donc la valeur peut ĂȘtre augmentĂ©e. La valeur du retour de force influe grandement sur l’échauffement du volant, au moins avec le Thrustmaster TX. 13 – Angle de rotation du volant 650 Par dĂ©faut la valeur est placĂ©e Ă  650, peut descendre Ă  270 et monter Ă  900. Je l’ai placĂ©e sur 900 pour tirer profit de la capacitĂ© du volant. Certains volants sont limitĂ©s en angle de braquage et le TX Ferrari 458 Italia que j’utilise monte Ă  900°, ce qui est pratique dans le cadre d’une utilisation avec des routiĂšres. Cependant, il est difficile de connaitre l’angle de braquage maximal des vĂ©hicules et les diffĂ©rences peuvent ĂȘtre trĂšs grandes. Sur les voitures de course, les angles sont souvent trĂšs infĂ©rieurs pour rĂ©duire les mouvements de bras. Si vous jouez majoritairement avec des GT3, une valeur aux alentours de 600/700 serait prĂ©fĂ©rable, moins de 500 pour les monoplaces et prototypes. 14 – LinĂ©aritĂ© de la direction 50 Plus la valeur, plus la rĂ©ponse est lente vers le centre et plus elle est rapide vers la butĂ©e. » Par dĂ©faut, cette valeur est placĂ©e sur 50, peut monter Ă  100 et descendre Ă  0. Je l’ai placĂ©e sur 60. Si vous la montez sur 100, le volant devient trĂšs instable mĂȘme en ligne droite et bouge sans cesse de droite Ă  gauche, malgrĂ© cela, la direction est facilitĂ©e par un angle de braquage incroyablement petit. AprĂšs plusieurs essais je suis restĂ© sur 60 pour combiner l’avantage de la direction trĂšs directe et l’absence de vibrations incessantes en ligne droite. 15 – Retour de force en sous-virage 100 Plus la valeur est Ă©levĂ©e, plus la perte de motricitĂ© en sous-virage se ressent
 » Par dĂ©faut la valeur est placĂ©e sur 100, peut monter Ă  200 et descendre jusque 5. Je l’ai placĂ©e sur 200. Il peut y avoir de grosses divergences ici en fonction de votre style. Personnellement je prĂ©fĂšre le sous-virage au survirage, Ă  la manette mais aussi au volant, je trouve ça plus gĂ©rable » et stable aussi bien en conduite offensive que dĂ©fensive mais surtout, c’est beaucoup plus gĂ©rable au volant que le survirage au vu de mes rĂ©glages. Le survirage demande un contre-braquage Ă©clair, qui, combinĂ© avec les 900° de rotation est difficile et trĂšs coĂ»teux en chrono. Le sous-virage? Il suffit de lĂącher l’accĂ©lĂ©rateur voire freiner et reprendre son chemin. VoilĂ  pourquoi ma valeur ici est aussi Ă©levĂ©e que possible, plus vite l’information sur le sous-virage m’est transmise et plus vite je peux y rĂ©pondre avec les pĂ©dales. 16 – IntensitĂ© minimale du retour de force 100 Plus la valeur est Ă©levĂ©e, plus la rĂ©ponse des pneus aux charges latĂ©rales est 
 importante. » Par dĂ©faut la valeur est de 100, peut descendre Ă  80 et monter jusque 150. Quand la valeur est au plus bas, le volant vibre relativement fort en ligne droite et s’adoucit en virage, c’est l’inverse quand la valeur est au plus haut, j’ai choisi le compromis en me plaçant sur 105, pour Ă©viter les vibrations gĂȘnantes en ligne droite et quand mĂȘme ressentir l’adhĂ©rence en virage. Il faut Ă©videmment combiner tout ça avec votre ouĂŻe car les pneus vous diront si vous poussez trop fort. 17 – RĂ©sistance au mouvement 20 Plus la valeur est Ă©levĂ©e, plus la direction parait lourde. Plus elle est basse, plus la direction semble lĂ©gĂšre, offrant moins de 
 rĂ©sistance. » Par dĂ©faut la valeur est placĂ©e sur 20, peut descendre jusque 0 et monter jusque 100. Je l’ai placĂ©e sur 30 toujours dans l’optique d’un usage avec des routiĂšres. Quand on baisse cette valeur au max, la direction offre moins de rĂ©sistance et donc d’informations en ce qui me concerne, ce qui est handicapant dans la plupart des situations circuits sinueux, tout ce qui n’est pas Road America ou un oval US. Si vous voulez simuler une auto dans laquelle aucun liquide de direction assistĂ©e n’a Ă©tĂ© mis depuis 20 ans alors montez la valeur Ă  100. 18 – Retour en position centrale 25 Plus la valeur est Ă©levĂ©e, plus la force de retour en position centrale est importante. » Par dĂ©faut cette valeur est placĂ©e sur 25, je la mets sur 50, pile poil au milieu, il peut ĂȘtre intĂ©ressant de l’augmenter notamment si vous voulez drifter mais n’étant pas du tout spĂ©cialiste de la discipline au volant je ne suis pas sĂ»r que ce soit indispensable. Et donc voici en image le rĂ©capitulatif de mes rĂ©glages. N’hĂ©sitez pas Ă  les essayer et donner votre avis en gardant Ă  l’esprit qu’ils sont conçus pour un usage avec des vĂ©hicules de route, relativement modernes et peu modifiĂ©s. Aussi, Ă©tant donnĂ© qu’il n’est pas possible d’enregistrer diffĂ©rents profils de rĂ©glages pour le volant come on Turn 10
, je vous conseille fortement de faire des photos de vos propres rĂ©glages avant tout changement. Par ailleurs, la base de mes rĂ©glages, si elle vous plait, peut ensuite bien sĂ»r ĂȘtre altĂ©rĂ©e pour convenir Ă  d’autres types de vĂ©hicules comme les GT3 angle de rotation moindre ou les LMP, IndyCar et compagnie angle de rotation encore moindre mais en l’absence de direction assistĂ©e, rĂ©sistance au mouvement supĂ©rieure et retour de force Ă©levĂ©. Vient ensuite les soucis de ma config, Ă©videmment imparfaite. Etant donnĂ©e que j’aime rouler avec un angle de rotation Ă©levĂ©e et un niveau de force feedback + vibration dĂ©cent, le volant surchauffe assez vite, ce qui a pour effet de diminuer la force des moteurs et ramollir » la direction. VoilĂ  pourquoi les sessions au delĂ  de 30 minutes consĂ©cutives sont compliquĂ©es on peut maintenir les chronos mais la voiture se pilote plus comme une soucoupe volante. A vous d’ajuster tout cela selon vos prĂ©fĂ©rences et besoins. Tous les chronos rĂ©alisĂ©s lors des Ă©preuves SundayDrive sur notre page Facebook ont Ă©tĂ© rĂ©alisĂ©s avec ces rĂ©glages hormis le drift, Ă  la manette. N’hĂ©sitez pas Ă  attaquer les chronos et partager vos impressions! rĂ©glages correspondants Ă  un volant Thrustmaster TX Ferrari 458 Italia avec accessoires T3PA et TH8A, le ressenti peut diffĂ©rer en fonction du matĂ©riel que vous utilisez Informations supplĂ©mentaires 900° RoutiĂšres, sportives d’entrĂ©e de gamme. 720° Supercars rĂ©centes, Track Toys BAC Mono
. 540° GT GT2/GT3, V8 Supercars, NASCAR
 390° LMP, Formula E, IndyCar
 270° F1 MISE A JOUR – NOUVEAU FORCE FEEDBACK FORZA 7 Turn 10 a dĂ©veloppĂ© un nouveau systĂšme de gestion du retour de force dans Forza Motorsport 7 avec de nouvelles options qui imposent de nouveaux rĂ©glages. Ceux-ci sont accessibles en cliquant ici. 6nMk.
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  • configurer volant race wheel pro 2 ps4